Christmas
I made Christmas with GDevelop in one month to experiment both with the game engine and with design of mechanics. It is a real-time management game, in which the player has to manage resources, earn points and buy improvements, with also the possibility to manipulate the time.
A simple story
Christmas is close and Santa Claus is ready to deliver the gifts to the children of the whole world. Sadly, a lack of attention caused the letters of one little city not delivered. All these letters have gone back to senders. Children will not have the gifts if something is not done in time.
Some elves are already in place and they're checking quietly all houses. However the situation is in confusion and nobody knows what to do. Time is almost elapsed and organizing the making of the gifts is necessary.
At midnight, the children happiness will depend on your decisions.
Some information
The game has a tutorial mode that illustrates the mechanics.
For a strange reason, the tutorial lags a little but the normal game runs smooth.
Status | Released |
Platforms | HTML5 |
Author | dreamer1988 |
Genre | Simulation, Strategy |
Made with | GDevelop, GIMP |
Tags | 2D, Christmas, Management, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
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